/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
// G:\quake2\baseq2\models/monsters/mutant

// This file generated by ModelGen - Do NOT Modify

#define FRAME_attack01          0
#define FRAME_attack02          1
#define FRAME_attack03          2
#define FRAME_attack04          3
#define FRAME_attack05          4
#define FRAME_attack06          5
#define FRAME_attack07          6
#define FRAME_attack08          7
#define FRAME_attack09          8
#define FRAME_attack10          9
#define FRAME_attack11          10
#define FRAME_attack12          11
#define FRAME_attack13          12
#define FRAME_attack14          13
#define FRAME_attack15          14
#define FRAME_death101          15
#define FRAME_death102          16
#define FRAME_death103          17
#define FRAME_death104          18
#define FRAME_death105          19
#define FRAME_death106          20
#define FRAME_death107          21
#define FRAME_death108          22
#define FRAME_death109          23
#define FRAME_death201          24
#define FRAME_death202          25
#define FRAME_death203          26
#define FRAME_death204          27
#define FRAME_death205          28
#define FRAME_death206          29
#define FRAME_death207          30
#define FRAME_death208          31
#define FRAME_death209          32
#define FRAME_death210          33
#define FRAME_pain101           34
#define FRAME_pain102           35
#define FRAME_pain103           36
#define FRAME_pain104           37
#define FRAME_pain105           38
#define FRAME_pain201           39
#define FRAME_pain202           40
#define FRAME_pain203           41
#define FRAME_pain204           42
#define FRAME_pain205           43
#define FRAME_pain206           44
#define FRAME_pain301           45
#define FRAME_pain302           46
#define FRAME_pain303           47
#define FRAME_pain304           48
#define FRAME_pain305           49
#define FRAME_pain306           50
#define FRAME_pain307           51
#define FRAME_pain308           52
#define FRAME_pain309           53
#define FRAME_pain310           54
#define FRAME_pain311           55
#define FRAME_run03             56
#define FRAME_run04             57
#define FRAME_run05             58
#define FRAME_run06             59
#define FRAME_run07             60
#define FRAME_run08             61
#define FRAME_stand101          62
#define FRAME_stand102          63
#define FRAME_stand103          64
#define FRAME_stand104          65
#define FRAME_stand105          66
#define FRAME_stand106          67
#define FRAME_stand107          68
#define FRAME_stand108          69
#define FRAME_stand109          70
#define FRAME_stand110          71
#define FRAME_stand111          72
#define FRAME_stand112          73
#define FRAME_stand113          74
#define FRAME_stand114          75
#define FRAME_stand115          76
#define FRAME_stand116          77
#define FRAME_stand117          78
#define FRAME_stand118          79
#define FRAME_stand119          80
#define FRAME_stand120          81
#define FRAME_stand121          82
#define FRAME_stand122          83
#define FRAME_stand123          84
#define FRAME_stand124          85
#define FRAME_stand125          86
#define FRAME_stand126          87
#define FRAME_stand127          88
#define FRAME_stand128          89
#define FRAME_stand129          90
#define FRAME_stand130          91
#define FRAME_stand131          92
#define FRAME_stand132          93
#define FRAME_stand133          94
#define FRAME_stand134          95
#define FRAME_stand135          96
#define FRAME_stand136          97
#define FRAME_stand137          98
#define FRAME_stand138          99
#define FRAME_stand139          100
#define FRAME_stand140          101
#define FRAME_stand141          102
#define FRAME_stand142          103
#define FRAME_stand143          104
#define FRAME_stand144          105
#define FRAME_stand145          106
#define FRAME_stand146          107
#define FRAME_stand147          108
#define FRAME_stand148          109
#define FRAME_stand149          110
#define FRAME_stand150          111
#define FRAME_stand151          112
#define FRAME_stand152          113
#define FRAME_stand153          114
#define FRAME_stand154          115
#define FRAME_stand155          116
#define FRAME_stand156          117
#define FRAME_stand157          118
#define FRAME_stand158          119
#define FRAME_stand159          120
#define FRAME_stand160          121
#define FRAME_stand161          122
#define FRAME_stand162          123
#define FRAME_stand163          124
#define FRAME_stand164          125
#define FRAME_walk01            126
#define FRAME_walk02            127
#define FRAME_walk03            128
#define FRAME_walk04            129
#define FRAME_walk05            130
#define FRAME_walk06            131
#define FRAME_walk07            132
#define FRAME_walk08            133
#define FRAME_walk09            134
#define FRAME_walk10            135
#define FRAME_walk11            136
#define FRAME_walk12            137
#define FRAME_walk13            138
#define FRAME_walk14            139
#define FRAME_walk15            140
#define FRAME_walk16            141
#define FRAME_walk17            142
#define FRAME_walk18            143
#define FRAME_walk19            144
#define FRAME_walk20            145
#define FRAME_walk21            146
#define FRAME_walk22            147
#define FRAME_walk23            148

#define MODEL_SCALE     1.000000
